Educator · Teaching toolkit
Teaching toolkit
Two distinct things, by topic: the student-facing materials you present or assign, and — at the bottom — your own teaching guides for running each unit. (Your own training to understand the content lives in My Learning.)
Recognition
What counts as gambling and where it hides.
20 min · Student material
Run a ten-second stake + chance + prize test on packs, loot boxes, skin markets, and sportsbook promos — before marketing labels distract you.
25 min · Student material
Tour gacha, social casinos, skin markets, pack culture, and skill-framed apps — translate bought currency to dollars and apply stake + chance + prize on each pattern.
25 min · Student material
Variable ratio, near-miss, and loss-disguised-as-a-win — three engineered tricks that explain why knowing the odds is not enough, plus the four channels products use beyond math.
25 min · Student material
Dark patterns, sludge, and dark nudges — plus a 4-scan audit for defaults, speed asymmetry, framing, and social proof on any money app.
20 min · Student material
Map the gap between gambling law on paper and the products you can actually reach — sweepstakes casinos, social casino apps, offshore sites, and the 18–21 prevention window.
15 min · Student lab
Open packs with play currency, then identify stake, chance, prize, and near-miss design.
Reasoning
Why the math works against you and why the brain misreads risk.
30 min · Student material
Compare operator margin across sportsbooks, slots, lottery, and loot boxes — rank products by expected loss per dollar.
30 min · Student material
Odds, vig, EV, and parlay compounding — plus the brain moves that override the math and a 30-second check for any random-outcome purchase.
25 min · Student material
Separate skill, variance, and edge — and explain why knowing sports rarely beats the line and vig.
25 min · Student material
Six cognitive distortions that make negative-EV bets feel smart — use them as pause signals, not bet signals.
25 min · Student material
Map sportsbook and game UI features to cognitive distortions — run the five-section Reasoning audit.
Student material
Where to start in the Reasoning pathway without the classroom lesson track.
Influence
How ads, social media, and peers influence betting habits.
15 min · Student material
How saturated betting marketing is in sports media — and why that matters before you ever place a bet.
15 min · Student material
A four-part frame for reading sportsbook promos — what they sell, what they hide, and who wins.
15 min · Student material
Affiliates, feeds, and app design — influence that doesn't look like advertising.
15 min · Student material
Compare what you think peers do to real numbers and shrink the imaginary crowd.
15 min · Student material
Pre-built refusals and reframes that say no without starting a fight.
Vulnerability
How young people build warning-sign awareness and protective rules.
25 min · Student material
How adolescent reward circuitry and uncertainty hijacking explain the pull — for of-age readers managing real exposure.
25 min · Student material
How play can slide into harm — a spectrum, not a switch — and why chasing losses is the red flag to know.
25 min · Student material
What a gambling problem looks like — in you or a friend — without turning a checklist into a diagnosis.
25 min · Student material
Set limits before the moment — money, time, and the no-chasing rule that matters most.
25 min · Student material
Confidential help exists. How to support a friend without lecturing — and where to point them.
Student material
Non-clinical scripts for checking in on a friend or student you are worried about. Includes signal-spotting, branches for denial / borrowing money / large losses, and helpline routing.
Protection
Acting on what you know: limits, self-monitoring, and asking for help.
25 min · Student material
Why people gamble for emotional reasons — and healthier options that meet the same need without the bet.
25 min · Student material
Opportunity cost, compounding losses, and a portable risk test for any risky spend.
20 min · Student material
Private self-monitoring habit — brief screens for you only; completion and concept check, never personal answers.
20 min · Student material
Stigma blocks help — know confidential lines and encourage reaching out.
25 min · Student material
Your protective plan — pre-commitment limits and supporting a friend.
Your teaching guides
How to teach each unit — pacing, how to run the lab, and debrief prompts. These are yours, not student-facing, and distinct from both the student materials above and your own training in My Learning.
Teaching guide
Printable one-pager: the stake-plus-chance-plus-prize framework, the gambling spectrum, and a glossary of design mechanics (variable ratio, near-miss, sludge, dark patterns, dark nudges).
Teaching guide
Per-domain citation library covering every claim in the curriculum, with usage guidance for parent, admin, and media conversations. Names the gaps in the source base where they exist.
Teaching guide
A standards crosswalk mapping Safe Bet lessons to JumpStart, Common Core math (S.MD / S.IC), NCSS C3, and NHES standards. Includes a copy-paste pitch for admin and curriculum committee conversations.
Teaching guide
How to teach the Reasoning unit: pacing, running the Decode a Saturday lab, and debrief prompts.
Teaching guide
How to teach the Recognition unit: pacing, running The Illusion Machine lab, and debrief prompts.