Educator · Curriculum Library
Your map of gambling literacy.
Five domains, taken in any order, but each builds the muscle for the next.
Viewing as
Updates the domain map, progress, and catalog below.
Domain map
Each domain is a journey.
All content
Open any item to preview. Use Classes in the sidebar to assign and present to students.
| Type | Title | Domain | Time | Your status | Action |
|---|---|---|---|---|---|
| Lesson | Spot the Setup: What Even Counts as Gambling? Use the stake-plus-chance-plus-prize framework to classify any product on the gambling spectrum. | Recognition | 30 min | Mastered | Open |
| Lesson | Where Gambling Hides in Games Catalog the digital product categories where gambling structure shows up most often in a young person's life: loot boxes, gacha, social casinos, skins, packs, DFS, and sportsbook content. | Recognition | 35 min | Mastered | Open |
| Lesson | Why Games Feel Like Gambling Three engineered mechanics that explain why gambling-like products are hard to stop using even when the math is understood: variable ratio reinforcement, near-miss design, and loss disguised as a win. | Recognition | 35 min | Learning | Open |
| Lesson | Designed to Hook You Three categories of structural design in betting and gaming apps - dark patterns, sludge, and dark nudges - plus a four-scan audit method and the Recognition capstone activity. | Recognition | 35 min | Not started | Open |
| Lesson | Know the Field Map the gap between gambling law on paper and the products students can actually reach — sweepstakes casinos, social casino apps, offshore sites, and the prevention window between 18 and 21. | Recognition | 30 min | Not started | Open |
| Lesson | Parlays, Probability, and Expected Value Three-layer professional learning: the math (implied probability, EV, vig, parlays), the brain moves that compete with the math in real time during simulation (loss aversion, sunk cost, near-miss, certainty), and the transferable consumer-decision skill students leave with. | Reasoning | 55 min | Not started | Open |
| Lesson | The House Edge Across Products Compare the house edge across sportsbooks, slots, lotteries, and loot boxes. Translate vig, RTP, takeout, and drop rate into a single per-attempt expected loss. | Reasoning | 35 min | Not started | Open |
| Lesson | Skill, Variance, and Why Sharp Bettors Still Lose Define skill, variance, and edge as three separate concepts; show why expert bettors who pick winners above chance still lose money on average. | Reasoning | 35 min | Not started | Open |
| Lesson | The Brain Tricks That Help You Lose Six core cognitive distortions that explain why bettors keep playing negative-EV products: gambler's fallacy, hot hand, illusion of control, near-miss effect, confirmation bias, and chasing losses. | Reasoning | 40 min | Not started | Open |
| Lesson | How Apps Exploit These Tricks Map each cognitive distortion to a specific sportsbook design feature - live in-play, “risk-free” framing, streak displays, personalized odds, push notifications - and run the Reasoning capstone audit. | Reasoning | 35 min | Not started | Open |
Showing 1–10 of 32