Educator · Teaching toolkit

Teaching toolkit

Two distinct things, by topic: the student-facing materials you present or assign, and — at the bottom — your own teaching guides for running each unit. (Your own training to understand the content lives in My Learning.)

High school · prevention framingUnder-18 audience. Play-money only and awareness-first — these materials never encourage real betting. Frame it as spotting the trap, not beating it.

Recognition

What counts as gambling and where it hides.

30 min · Student material

Is This Gambling?

Run a ten-second test on the products you already use — packs, crates, skin trades, parlay apps — and tell which ones are on the gambling spectrum without falling for the packaging.

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30 min · Student material

Frame by Frame

Tour the products where gambling structure hides in a teenager's life — gacha banners, social casinos, skins, pack openings, fantasy lineups — and use the test to label each one.

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30 min · Student material

The Engagement Engine

Three engineered design tricks — variable ratio, near-miss, and loss-disguised-as-a-win — that explain why gambling-shaped products are hard to stop using, even when you know the odds.

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30 min · Student material

The Evolution

The app itself is part of the product. Three categories of operator-favorable design — dark patterns, sludge, dark nudges — and a 4-scan audit method you can run on any betting, gaming, or financial app.

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30 min · Student material

Know the Field

Map the gap between what gambling law says and what you can actually reach — sweepstakes casinos, social casino apps, offshore sites, and the loopholes built on purpose.

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8 min · Student material

Recognition Exit Ticket (classroom)

Six-question HS-voice capstone on the stake-chance-prize test, the gambling spectrum, hidden gambling in games, and structural hook mechanics. Pairs with Recognition Week.

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Reasoning

Why the math works against you and why the brain misreads risk.

25 min · Student material

The Long Run

How expected value works over the long run — and why the math always wins regardless of short-term results.

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40 min · Student material

Parlays & Expected Value (classroom)

Three layers: the math (odds, vig, EV, parlays), the brain stuff (why the math doesn't FEEL like it's against you), and a 30-second decision check you can run on any random-outcome purchase. Gambling is the case study; the muscle works on every consumer decision.

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30 min · Student material

The House Edge Across Products (classroom)

How the house keeps a built-in edge across sportsbooks, slots, loot boxes, and the lottery.

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30 min · Student material

Skill, Variance & Edge (classroom)

Why even sharp, knowledgeable bettors still lose to the line and the vig over time.

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30 min · Student material

The Brain Tricks That Help You Lose (classroom)

The thinking traps — gambler's fallacy, hot hand, illusion of control, near-miss — that help you lose.

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30 min · Student material

How Apps Exploit These Tricks (classroom)

How betting apps are designed to trigger the brain tricks you just learned to name.

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20 min · Student material

Catch Yourself

Why knowing about cognitive distortions isn't enough — and how to actually catch them in the moment.

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8 min · Student material

House Edge Exit Ticket (classroom)

Six-question HS-voice check on implied probability, expected value, vig, parlay compounding, and per-attempt edge across products. Pairs with the HS variant of Parlays & EV.

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Influence

How ads, social media, and peers influence betting habits.

20 min · Student material

Made for Young Men

How sports betting advertising is designed to target young men specifically — and how to recognize when you're in the crosshairs.

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20 min · Student material

The Scale of Gambling Advertising (classroom)

Count betting touchpoints in your own media and see why volume influences gambling attitudes.

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20 min · Student material

Decode the Hype (classroom)

Use claim, omission, technique, and who-benefits to decode any betting ad.

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20 min · Student material

The Helpline Is an Ad Too

How to read a responsible gambling disclaimer — and why 'Bet Responsibly' often works in the operator's favor.

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20 min · Student material

Platform Tactics (classroom)

Affiliates, feeds, and app design — influence that doesn't look like advertising.

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20 min · Student material

Peer Pressure Math (classroom)

Compare what you think peers do to real numbers and shrink the imaginary crowd.

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20 min · Student material

Refusal and Reframing (classroom)

Pre-built refusals and reframes that say no without starting a fight.

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Vulnerability

How young people build warning-sign awareness and protective rules.

35 min · Student material

The Adolescent Brain and the Reward System

Why your brain is wired for risk right now — and why gambling products are tuned to that wiring.

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30 min · Student material

The Escalation Cycle: Recreational to Disordered

How play can slide into harm — a spectrum, not a switch — and why chasing losses is the red flag to know.

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30 min · Student material

Warning Signs Checklist

What a gambling problem looks like — in you or a friend — without turning a checklist into a diagnosis.

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30 min · Student material

Pre-commitment and Personal Rules

Set limits before the moment — money, time, and the no-chasing rule that matters most.

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30 min · Student material

What to Do If You or a Friend Notice a Problem

Confidential help exists. How to support a friend without lecturing — and where to point them.

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Student material

Talk to a Friend Guide (classroom)

Student-voice script for checking in on a friend you're worried about. Signal-spotting, denial branch, borrow-money branch, large-loss branch, escalation, and helpline routing.

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Protection

Acting on what you know: limits, self-monitoring, and asking for help.

30 min · Student material

Why People Gamble: Functions and Alternatives

Why people gamble for emotional reasons — escape, stress, boredom, belonging — and healthier swaps that meet the same need.

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30 min · Student material

Financial Harm and the Universal Risk Test

What losses really cost — and a 3-part risk test for any risky spend.

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25 min · Student material

Self-Monitoring as a Habit

Build a private habit of checking in with yourself — screens stay yours alone.

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25 min · Student material

Help-Seeking and Stigma

Make asking for help approachable — and know the numbers (verify before use).

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30 min · Student material

Your Protective Plan

Build your protective plan — limits, exit points, and how to back up a friend.

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Your teaching guides

How to teach each unit — pacing, how to run the lab, and debrief prompts. These are yours, not student-facing, and distinct from both the student materials above and your own training in My Learning.

Teaching guide

Recognition Quick Reference

Printable one-pager: the stake-plus-chance-plus-prize framework, the gambling spectrum, and a glossary of design mechanics (variable ratio, near-miss, sludge, dark patterns, dark nudges).

Teaching guide

Research Source Library

Per-domain citation library covering every claim in the curriculum, with usage guidance for parent, admin, and media conversations. Names the gaps in the source base where they exist.

Teaching guide

Financial Literacy Alignment Guide

A standards crosswalk mapping Safe Bet lessons to JumpStart, Common Core math (S.MD / S.IC), NCSS C3, and NHES standards. Includes a copy-paste pitch for admin and curriculum committee conversations.

Teaching guide

Reasoning Unit: Educator facilitation

How to teach the Reasoning unit: pacing, running the Decode a Saturday lab, and debrief prompts.

Teaching guide

Recognition Unit: Educator facilitation

How to teach the Recognition unit: pacing, running The Illusion Machine lab, and debrief prompts.