Educator · High school class
Grade 11 Gambling Literacy
Personal finance and prevention unit on gambling mechanics, probability, and consumer awareness.
- Students
- 24
- Units
- 4
- Assigned activities
- 11
- Class avg. completion
- 22%
Enrolled in this class
Expand in class plan below
1 in progress · 2 finished
Mean across all assigned activities
Class plan
Each unit is a week or topic you schedule. Activities inside are what students complete and what you Present from — 11 total across 4 units below.
Now teaching
UnitIn progressDue Friday5 activities2/5 finishedRecognition Week
Five classroom days. Lessons Mon–Thu; Recognition exit ticket Friday.
48%
Now teaching
Recognition Week
Five classroom days. Lessons Mon–Thu; Recognition exit ticket Friday.
- 1LessonCompleted100% class avg.
Is This Gambling?
Run a ten-second test on the products you already use — packs, crates, skin trades, parlay apps — and tell which ones are on the gambling spectrum without falling for the packaging.
- 2LessonCompleted100% class avg.
Frame by Frame
Tour the products where gambling structure hides in a teenager's life — gacha banners, social casinos, skins, pack openings, fantasy lineups — and use the test to label each one.
- 3LessonIn progress38% class avg.
The Engagement Engine
Three engineered design tricks — variable ratio, near-miss, and loss-disguised-as-a-win — that explain why gambling-shaped products are hard to stop using, even when you know the odds.
- 4LessonNot started0% class avg.
The Evolution
The app itself is part of the product. Three categories of operator-favorable design — dark patterns, sludge, dark nudges — and a 4-scan audit method you can run on any betting, gaming, or financial app.
- 5QuizNot started0% class avg.
Recognition Exit Ticket (classroom)
Graded quiz · Six-question HS-voice capstone on the stake-chance-prize test, the gambling spectrum, hidden gambling in games, and structural hook mechanics. Pairs with Recognition Week.
UnitLockedStarts next week2 activities0/2 finishedSports Betting Risk Week
Four classroom days. Lesson Monday, Game Day simulation Tuesday, ad-decode discussion Wednesday, exit ticket quiz Thursday.
0%
Sports Betting Risk Week
Four classroom days. Lesson Monday, Game Day simulation Tuesday, ad-decode discussion Wednesday, exit ticket quiz Thursday.
- 1LessonLocked0% class avg.
Parlays & Expected Value (classroom)
Three layers: the math (odds, vig, EV, parlays), the brain stuff (why the math doesn't FEEL like it's against you), and a 30-second decision check you can run on any random-outcome purchase. Gambling is the case study; the muscle works on every consumer decision.
Unlocks with this unit - 2QuizLocked0% class avg.
House Edge Exit Ticket (classroom)
Graded quiz · Six-question HS-voice check on implied probability, expected value, vig, parlay compounding, and per-attempt edge across products. Pairs with the HS variant of Parlays & EV.
Unlocks with this unit
UnitLockedStarts in 2 weeks2 activities0/2 finishedHouse Edge & Skill
Two-week mini-unit on how operator margin compounds across product categories, and where skill does (and doesn't) matter. Unlocks after Sports Betting Risk Week wraps.
0%
House Edge & Skill
Two-week mini-unit on how operator margin compounds across product categories, and where skill does (and doesn't) matter. Unlocks after Sports Betting Risk Week wraps.
- 1LessonLocked0% class avg.
The House Edge Across Products (classroom)
How the house keeps a built-in edge across sportsbooks, slots, loot boxes, and the lottery.
Unlocks with this unit - 2LessonLocked0% class avg.
Skill, Variance & Edge (classroom)
Why even sharp, knowledgeable bettors still lose to the line and the vig over time.
Unlocks with this unit
UnitLockedStarts in 4 weeks2 activities0/2 finishedCognitive Distortions
Naming the thinking traps that gambling products engineer around — chasing, hot hand, illusion of control. Closes the Reasoning unit.
0%
Cognitive Distortions
Naming the thinking traps that gambling products engineer around — chasing, hot hand, illusion of control. Closes the Reasoning unit.
- 1LessonLocked0% class avg.
The Brain Tricks That Help You Lose (classroom)
The thinking traps — gambler's fallacy, hot hand, illusion of control, near-miss — that help you lose.
Unlocks with this unit - 2LessonLocked0% class avg.
How Apps Exploit These Tricks (classroom)
How betting apps are designed to trigger the brain tricks you just learned to name.
Unlocks with this unit