East Wake High School4 units · 11 activities in class plan

Educator · High school class

Grade 11 Gambling Literacy

Personal finance and prevention unit on gambling mechanics, probability, and consumer awareness.

Students
24

Enrolled in this class

Units
4

Expand in class plan below

Assigned activities
11

1 in progress · 2 finished

Class avg. completion
22%

Mean across all assigned activities

Class plan

Each unit is a week or topic you schedule. Activities inside are what students complete and what you Present from — 11 total across 4 units below.

Now teaching

UnitIn progressDue Friday5 activities2/5 finished

Recognition Week

Five classroom days. Lessons Mon–Thu; Recognition exit ticket Friday.

x
48%
  • 1
    LessonCompleted100% class avg.

    Is This Gambling?

    Run a ten-second test on the products you already use — packs, crates, skin trades, parlay apps — and tell which ones are on the gambling spectrum without falling for the packaging.

  • 2
    LessonCompleted100% class avg.

    Frame by Frame

    Tour the products where gambling structure hides in a teenager's life — gacha banners, social casinos, skins, pack openings, fantasy lineups — and use the test to label each one.

  • 3
    LessonIn progress38% class avg.

    The Engagement Engine

    Three engineered design tricks — variable ratio, near-miss, and loss-disguised-as-a-win — that explain why gambling-shaped products are hard to stop using, even when you know the odds.

  • 4
    LessonNot started0% class avg.

    The Evolution

    The app itself is part of the product. Three categories of operator-favorable design — dark patterns, sludge, dark nudges — and a 4-scan audit method you can run on any betting, gaming, or financial app.

  • 5
    QuizNot started0% class avg.

    Recognition Exit Ticket (classroom)

    Graded quiz · Six-question HS-voice capstone on the stake-chance-prize test, the gambling spectrum, hidden gambling in games, and structural hook mechanics. Pairs with Recognition Week.

UnitLockedStarts next week2 activities0/2 finished

Sports Betting Risk Week

Four classroom days. Lesson Monday, Game Day simulation Tuesday, ad-decode discussion Wednesday, exit ticket quiz Thursday.

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0%
  • 1
    LessonLocked0% class avg.

    Parlays & Expected Value (classroom)

    Three layers: the math (odds, vig, EV, parlays), the brain stuff (why the math doesn't FEEL like it's against you), and a 30-second decision check you can run on any random-outcome purchase. Gambling is the case study; the muscle works on every consumer decision.

    Unlocks with this unit
  • 2
    QuizLocked0% class avg.

    House Edge Exit Ticket (classroom)

    Graded quiz · Six-question HS-voice check on implied probability, expected value, vig, parlay compounding, and per-attempt edge across products. Pairs with the HS variant of Parlays & EV.

    Unlocks with this unit
UnitLockedStarts in 2 weeks2 activities0/2 finished

House Edge & Skill

Two-week mini-unit on how operator margin compounds across product categories, and where skill does (and doesn't) matter. Unlocks after Sports Betting Risk Week wraps.

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0%
  • 1
    LessonLocked0% class avg.

    The House Edge Across Products (classroom)

    How the house keeps a built-in edge across sportsbooks, slots, loot boxes, and the lottery.

    Unlocks with this unit
  • 2
    LessonLocked0% class avg.

    Skill, Variance & Edge (classroom)

    Why even sharp, knowledgeable bettors still lose to the line and the vig over time.

    Unlocks with this unit
UnitLockedStarts in 4 weeks2 activities0/2 finished

Cognitive Distortions

Naming the thinking traps that gambling products engineer around — chasing, hot hand, illusion of control. Closes the Reasoning unit.

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0%
  • 1
    LessonLocked0% class avg.

    The Brain Tricks That Help You Lose (classroom)

    The thinking traps — gambler's fallacy, hot hand, illusion of control, near-miss — that help you lose.

    Unlocks with this unit
  • 2
    LessonLocked0% class avg.

    How Apps Exploit These Tricks (classroom)

    How betting apps are designed to trigger the brain tricks you just learned to name.

    Unlocks with this unit